There has been very little happening on the art front this week. Thankfully contract work ties into this game via a shared code foundation and that has been progressing well. Of course, since that is all texture pipeline stuff and various small engine components, we have nothing to show for it really. Lots of these “;” perhaps. We have a tight deadline coming up now and many of these engine components are required. This means that progress will remain constant but generally invisible, unless one of the artists can wedge in a little time to do some painting. We’ll See.