Dev diary
Dev Diary, 12 Feb 2015: Art Style, or a Shambolic Approximation Thereof
Last night was the Animex Gamebridge party. I think it went well despite there being no deaths reported. We certainly enjoyed ourselves anyway. It was also fun to see a bunch of totally different games at different stages of development. Some of them were even good. I’m just kidding of course. None of them were any […]
Dev Diary, 27 Jan2015: Team Colours for the Lazy.
Look. I made them all dress up in pretty colours, and awful colours. You can decide individually which is which. I decided to do this because some people might not want to actually think about which character is in which team, and they might want a helping hand because they don’t want to move their […]
Dev Diary, 15 Jan2015: All Dressed Up and No One to Eviscerate
You may be thinking. You might. It’s just something people do from time to time I’ve heard. As I said I would, I am doing a post about my cosplay. Chantelle already covered all the stuff about how it was cool to do and we had great fun etc etc, so I’m just going to cover […]
Dev Diary, 1 Jan 2015: A Whole New Something.
So Happy New year! It’s that time when we burn all our bridges, sever ties to those who have wronged us, plan revenge, and dump those toxic people who drag us down. Sometimes excuses are not enough. Sometimes what a person says isn’t really important, and what they do, or don’t do, shouts loudly over […]
Dev Diary, 21 Dec 2014: A Red Christmas
Whether or not it manages to snow this year, in the RaditionBurn offices the canvas was decidedly red. Yes that is the colour of the table cloth but I was meaning metaphorically. We had some guests over to play a game and there was an acceptable amount of confusion and murder. As well as a bunch of […]
Dev Diary, 8 Dec 2014: That Time We Went to Eurogamer in Costumes
Guys! Hello! Chantelle here! It has come to our attention we haven’t really discussed EGX 2014 since we’ve been back. After all, it was only a month.. no.. two (?!) ago. Well I’m going to tear myself away from some beautiful, goffic Harry Potter fanfic .. erm, I mean work.. and tell you about the […]
Dev Diary, 7 Nov 2014: A Splash of Colour (or color, if you only speak coder)
Apparently Americans also now use the word ‘color’. It’s nice when common language adopts dev culture abbreviations like that. Hopefully society at large will adopt other coding terms that help streamline life. I mean it’s a lot easier to say heap, and stack, than it is to talk about long term and short term memory. I can […]
Dev Diary, 24 Oct 2014: Pink! It’s finally here!
Hey everybody. How’s it all going?-WAIT! If you haven’t already gone and voted for us on greenlight, get your no doubt beautifully toned arse over there and Greenlight us. OK. You done. Good. We can acknowledge you as a person again. Thanks to everyone who came and enjoyed the The Living dungeon at Bruceson <>, or […]
Dev Diary, 25 Sep 2014: EUUUUUROGAAAMER! Also… GREEEEEEEEEEEEEEENLIIIIIIIIIIGHT!
We’re at Eurogamer. Come and play. Also, and probably more important for our continued survival. Please come and give us the thumbs up on Greenlight. http://steamcommunity.com/sharedfiles/filedetails/?id=318272013 And since I am off at Eurogamer I’m going to forgo spouting nonsense this week and simply post some screenshots. Go on. Call me a lazy bum. Then go and […]
Dev Diary, 17 Sep 2014: Manly men, wrenches galore, and the repeated end of the universe.
First things first, I’d like to extend a huge thank you to all of you who turned up to break the game last night. We had a great time and hope you all did too despite the plentiful crashes. What is far more concerning is that we have been trying to get the game to […]
Dev Diary, 8 Sep 2014: Tournament Tavern is Already a Blur
We thought that we’d take the opportunity this week to thank… Joe Borley & Jade Crosby Who as it turned out, had not been run over by a gigantic badger, but had in fact, both been working on the lovely tavern you see above. We are showing you this now, because in the game you only […]
Dev Diary, 1 Sep 2014: Tournament of DOOM!
This week we had the honour of taking a build of the Living Dungeon to Gamebridge. Along with a big ass TV. Many people died horribly. Thankfully that wasn’t because the TV fell on them, I just meant in the game. We’d wanted to abuse people’s kindness so that they would find bugs for us, […]
Dev Diary, 22 Aug 2014: Happy Birthday
It’s our birthday this week! YAAAAAAAAAY! (Dammit! There is no cake in that picture!) I don’t just mean ‘our’ in the collective sense either. This week is Chantelle’s birthday, my birthday, and RadiationBurn’s birthday. Our little game dev studio is 4 years old as of the 23rd. Chantelle and I are both a bit older than that […]
Dev Diary, 7 Aug 2014: OMG! You Can See The Texels!
It’s true. I totally did a half arsed job putting this image together. I forgot to tick the box in unity to let the texture size be larger than 1024. I also haven’t done some of the detailing on the character yet, such as the grooves in its teeth and some of the scratches on […]
Dev Diary, 11 July 2014: Rojef Rojef Rojef
Rojef Rojef Rojef Rojef, Rojef Rojef, Rojef Rojef Rojef, Rojef Rojef . And that, is a handy guide on how to count Rojefs. See you next week/ month or something… What? you were expecting some context to all this. Um.. well ok. There are a lot of Rojefs in the picture. I know that still leaves you with a couple of questions like; […]
Dev Diary, 1 July 2014: Join The Dots
Look at this. There are polka dots all over the board. Isn’t that AMAZING! Truly we have breached a frontier in gaming history. Ok. So maybe it isn’t everything you ever dreamed of, but it is progress. These little dots are not a new art direction as many of you may have been thinking. They are […]
Dev Diary, 15 June 2014: #womenaretoohardtoanimate
This week I was going to talk about the great job Chantelle was doing coding the A.I, but somehow the entire game-o-sphere (can that be a thing?) is alight because of something that didn’t happen, and a stupid thing that was said about the thing that didn’t happen, by someone who was responsible for not […]
Dev Diary, 4 June 2014: Shout Out, Literaly, Please.
Another couple of weeks without a post, and all you get for your wait is this horrible, cobbled together picture with characters from different artists, some of whom aren’t even in the game anymore. Someone is in need of a good spanking for that. Thankfully it’s not because nothing has been happening, but rather just […]
Dev Diary, 14 May 2014: Double Post!
Oh Man. I do apologize. Not sincerely you understand but superficially at least. I haven’t updated the blog for ages. It’s been over a month since my last confession and I have sinned… Probably. I don’t keep track of these things and chances are I have done stuff that is considered bad by some religions […]
Dev Diary, 28 Mar 2014: Is There Hope?
Last week I said I wasn’t going to tell you what we were up to at the moment. In a stunning revelation, I’m still not telling you. I will reasonably soon though and I’ll ask for your help with it too. Thanks in advance for all the awesome assistance you are going to provide. Away […]
Dev Diary, 17 Mar 2014: Intermission
Hopefully you guys enjoyed The Character Viewer last week because this week you are getting nothing. I’m not entirely sure you’ve been good boys and girls so maybe you don’t deserve treats, or maybe I’m just being a big meanie. We’re having a silly week and doing a bunch of random stuff. Some of it you’ll […]
Dev Diary, 03 Mar 2014: Sloading
Since the game is in pieces again now that we are putting together the skeleton of the single player game. I figured I’d put together a somewhat related little program. a viewer. It is of course incomplete, and worse than that I had to really chop down the texture sizes to get it under 50 […]
Dev Diary, 27 Feb 2014: Retro Cuteness
The visuals of the game have obviously changed a little since the 1984 classic version of The Living Dungeon. Mostly because that last statement was of course a complete lie. These cute little pixel dudes and objects are just the sprites for making up the story mode level layouts, although I’m sure some of you […]
Dev Diary, 14 Feb 2014: A romantic candle lit bloodbath
old Hellooooo everybody. I’ve been telling you for a while now that we’ve been implementing new shaders. Figured it was about time that I needed to show you how that was going. In case any of you were blind I’ll state that the first image is the new shaders, and the second one is the […]
Dev Diary, 06 Feb 2014: Nothing to See Here.
The above picture has no real purpose, unless you have a cruel OCD that means you have to count all the polygons, in which case I mock your suffering from afar. That’s just a picture of the round table from the top down, because we have been wondering if we should add a simple top […]
Dev Diary, 23 Jan 2014: Meru, Saban, and the unfinished masses.
Well look who it is. Yeah, it’s that person. I finally got round to finishing the Meru model, so now that means it needs retopoing and then texturing and skinning and all that malarkey. But one day it’ll be all nice and in game. I just wanted to show that she did exist. Even if […]
Dev Diary, 12 Jan 2014: Spring Messing
This week we mostly spent our time debugging and tidying. It’s not something you often get a chance to do when working on a contract so when it’s your own game it’s nice to be able to step back from a greed for feature progress and just prepare the project for long term development, but […]
Dev Diary, 06 Jan 2014: New year and Rojef
Happy New Year everybody. There are lots of bits and bobs I thought about putting up for the new year, but then I realised that I hadn’t rendered out a pic of Rojef for you. I can’t figure out how to sort the near and far planes out in marmoset either so that’s why his […]
Dev Diary, 22 Dec 2013: Merry Christmas
Whoops! We completely forgot to update the blog recently. We now have head hunter mode in the game, and some sounds to give it a little more atmosphere… but never mind that! It’s Christmas. As you can tell from the photo above, we are a little disorganized when it comes to formal company photos and […]
Dev Diary, 28 Nov 2013: Ready for a go?
Yay!. Game is ready for Insomnia now. Hope everyone who goes has a chance to try it out. You might not be able to figure out how to play but at least it’ll look pretty. We even managed to get the mugs in. Now I’m not saying the game is bug free and completely polished, […]